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Why does the AssetBundle needs the assets to be present in the folder?

Using 5.3, been trying to make asset bundles work for almost 2 weeks, I still don't understand why, if you delete the assets the asset bundles stop working, doesn't it makes the asset bundles useless?...

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Incorrect Intensity value of Light component loaded from Assetbundles

Hi, After upgrading my project to use Unity 5, I found several light objects under a particles system have incorrect intensity values. The object structures are: 1. Particle System prefab with a child...

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Assetbundle and resources compilation .

Hi every one i am working on asset bundle . i read many articles but still confused . anyone tell me about asset bundle limitation . can i load a 3d model .fbx file + textures + materials +prefab...

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Error uploading assets

I've been trying to update an asset I have on the store. But I'm getting:- "An error occured during assets upload. Please retry. Error receiving response from server (01): IO exception during Write." I...

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AssetBundleManager: Build with local assetbundles

I've been a long time user of the Resources-folder, but I'm trying out the AssetBundleManager, as it has been marketed as somehow an improvement to asset loading. I'm only using it locally, and my...

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Resource slicing to reduce iOS app size

I am trying to reduce my 80MB iOS app's size. The Android version is only 37MB. With reference to http://blogs.unity3d.com/2015/12/28/optimizing-ios-app-size-with-resource-slicing/ and...

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How to load sprites that assigned in inspector from asset bundle ?

I have a prefab that has **SpriteRenderer** component attached. I assign a sprite asset to it, and put the sprite into an asset bundle. Then I build the asset bundles, delete the sprite in project's...

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How to save and load a copy of the AssetBundleManifest file

Hi guys, Using Unity's Asset Bundle System, I am trying to achieve the following behaviour: 1. When app opens, if wifi connection is present, download the manifest file from cloud. 2. If no wifi...

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getting new assetbundles manifest during play

Hello, Our game uses asset bundles, on mobile (iOS & android). When user comes back from background, we want to check if the asset bundles have changed. This is done via the manifest. But since...

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How to inject AI code on run-time or during the launch of the game?

Hello everybody, I'm making plans for a small and simple game for AI research. This game is for 8 players, which all should have the possibility to be controlled by different AIs, which aren't shipped...

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Loading.IDRemapping AssetBundles

![alt text][1] Does anyone know what Loading.IDRemapping actually does? I've been profiling my game and Loading.IDRemapping is getting called 50k+ times even though I'm only trying to load a sprite...

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HttpWebRequest Async not working on Android

The following simple code wants to download an asset bundle asynchronously from a given URL: private void GetWebContent(String _url) { Debug.Log("Creating webrequest with URL = " + _url); _request =...

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Working example of loading scene as asset bundle in Android!?

Hi :) I can't get my asset bundle scene to works! It works only in editor mode, when i'm following the example in documentation.(simulation mode enable) I have a scene, and menu with button in it (each...

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Using asset bundles as DLC content (additional maps and levels)?

First of all, thank you for reading this and excuse my ignorance (I haven't used asset bundles other than testing them out) So, I'm in the brainstorming phase of a new project (haven't started it yet...

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Can you put scenes and assets in the same assetbundle?

I am trying to build an asset bundle with a Scene and all the assets that scene needs in a single assetbundle but I am getting an error that says: Cannot mark assets and scenes in one AssetBundle....

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Unity5. How to build asset bundles and player with dependencies?

Hi guys! Is someone faced with a new bundles system in unity5? There is bundle, that containing in the atlas. There is prefab, that use the atlas. Prefab is located in the main project. Is it possible...

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Sharing user-generated content (with AssetBundle)

I want users to be able to import 3D models into their scene. I can do this with a C# script like [this one](http://wiki.unity3d.com/index.php?title=ObjImporter). Then I want the users to be able to...

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Loading GameObject with the Script Attached from the AssetBundle.

Hi, what is the procedure i need to follow while loading a GameObject with the script attached from the asset bundle ? I created a AssetBundle by exporting AssetBundle using BuildPipeline, which...

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Managing assetbundles (caching vs non-caching)

We're working on implementing a system where the user can cherry pick several different packs (with audio and image assets) to download and we figured assetbundles would be the best approach for this....

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Default Sprite Shader is missing from prefab loaded from asset bundle?

Hello, Like the title says, the default sprite material does not seem to be included when I load my prefab from an assetbundle. Here is what my code looks like loading assets from the bundles....

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