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Working example of loading scene as asset bundle in Android!?

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Hi :) I can't get my asset bundle scene to works! It works only in editor mode, when i'm following the example in documentation.(simulation mode enable) I have a scene, and menu with button in it (each button points to different scenes). When i click a button i want to go to the selected scene. Everything work fine, both in editor and on my android device. So i want to make my scenes to be asset bundles and to load them outside the build. // Load the AssetBundle file from Cache if it exists with the same version or download and store it in the cache using (WWW www = WWW.LoadFromCacheOrDownload(BundleURL, version)) { yield return www; if (www.error != null) throw new Exception("WWW download had an error:" + www.error); AssetBundle bundle = www.assetBundle; //AssetBundleManager.LoadLevelAsync(sceneAssetBundle, sceneName, true); if (sceneAssetBundle == "") Instantiate(bundle.mainAsset); else Instantiate(bundle.LoadAsset(sceneAssetBundle)); //bundle.LoadAssetAsync(sceneAssetBundle); Debug.Log("successfull!"); // Unload the AssetBundles compressed contents to conserve memory bundle.Unload(false); } // memory is freed from the web stream (www.Dispose() gets called implicitly) this way nothing happens.... I can get scenes loaded in simulation mode with this code, but this works only in editor AssetBundleLoadOperation request = AssetBundleManager.LoadLevelAsync(sceneAssetBundle, levelName, isAdditive); if (request == null) yield break; yield return StartCoroutine(request); Can some one give me an advice how to load asset bundle scene ?!?! Can't find any working example... THANKS A TON :)

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