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AssetBundleManager - what asset bundle URL to specify for iOS (Xcode...

Hello, For my Unity project that is targeting iOS, I'm attempting to use the Asset Bundle functionality with the AssetBundleManager helper (https://www.assetstore.unity3d.com/en/#!/content/45836). My...

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Strange behaviour of AssetBundles

hi everyone , so im trying to load some streamedscene assetbundles in my game and it works fine , when i play the game ( editor mode ) it loads the asset bundle scene and everything works fine , but...

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AssetBundle.LoadFromFile(file, crc, offset) and (Async)

Request API change or additional method if necessary: AssetBundle.LoadFromFile|Async(string file, int crc, long offset, long size) Reason: In testing of this function (and the Async variant) the offset...

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BuildPipeline.BuildAssetBundles with substances = Error

Hi, I'm using 5.4.0 f3 on OS X When I execute : BuildPipeline.BuildAssetBundles ("Assets/AssetBundles", BuildAssetBundleOptions.UncompressedAssetBundle, BuildTarget.StandaloneOSXUniversal); I have this...

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Error building Wwise SoundBank asset bundles in Unity 5.3

Hi, I'm trying to build wise sound bank file(.bnk) in Unity assetBundle but i can't get it to work. "Unrecognized assets cannot be included in AssetBundles:...

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AssetBundle dependency issue

If i load AssetBundle view.ab only,Resources.UnloadUnusedAssets will work fine. but when i load AssetBundle view.ab has dependencies with font.ab,Resources.UnloadUnusedAssets does not work any more....

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Access raw AssetBundle data using UnityWebRequest?

Following Unity's advice, *starting Unity 5.3, it is strongly recommended to use [UnityWebRequest][1]* -rather than [WWW.LoadFromCacheOrDownload][2]- to download AssetBundles from a server. However, we...

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Will assetbundle automaticly load instead of download if its already present...

so i want to be able to download entire scenes into my app (i will call it dlc for now), assetbundles seemed to be the way to go but i am not sure how unity handles assetbundles right now i'm...

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When building AssetBundles, the progress bar seems to be processing files...

Can this be avoided? This is making it take a long time to build even very simple asset bundles. For example I have a bundle I want to build which contains a class which contains a reference to another...

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Loading different bundles give me a null exception

Hello, to summarize my problem, I've a loading menu scene and couple of missions..each package of mission has an 3 asset bundles assigned for them (Textures/prefabs and objects/scene). at the start of...

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Max Size of Textures from AssetBundle

Hey all, I am building a small application where players can view a variety of 360 degrees photos on a GearVR. I decided to use AssetBundles to reduce loading times and decrease the size of the apk....

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downloaded texture AssetBundle

I builded my assetbundles but those are only textures. How can those downloaded assetbundles be available to its specified gameobject? Does it automatically LINK to its specified gameobjects? I've...

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Missing shader variants/features in asset bundles

When I put all my shaders into an assetbundle Unity will stop determining which shaderfeatures are being used and not include any of them. ShaderVariantCollection doesn't seem to help at all when it...

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Is there a way to add request headers to WWW.LoadFromCacheOrDownload?

The same way as you do with new WWW().

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Unity 5 lightmapped scene assetbundle problem

Hey there, i am having troubles loading an scene-assetbundle with lightmaps. Everything else works (loading bundles), but i can't find a solution to see lightmaps on my objects. I am building one...

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How do I implement IAP subscription and download new levels/scenes everytime...

Sorry if it's a very basic question. I read through Unity's IAP tutorial and I know that it supports subscription but I have the following doubts: 1. How do I store the flag that shows that the user...

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Looking for a BuildAssetBundles() callback

I'm trying to find out how I can tell when an asset bundle has finished building. I see that there are ways to tell if an asset bundle has changed, but I don't see any callbacks to find out when...

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AssetBundle Manager - Update for Unity3D 5.4?

I've been working on my first asset bundle stuff for the last day or so, and the AssetBundle Manager helped out a lot. I haven't been able to find a version that has been updated for Unity3D 5.4+...

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How do you package/retrieve Asset Bundle Dependencies

We have hundreds of assets that are all bundled individually as separate asset bundles. Some assets or levels may use 1 or more of those asset bundles. Here is an example: Assets: - **1001** -...

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Asset Bundle Prefabs missing textures & materials, but have geometry

I am getting pretty frustrated with Asset Bundles and would be grateful if someone might be able to provide some clarity. My problem revolves around the creation of a bundle that contains prefabs. The...

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