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Get Hash from streamed scene asset bundle

Hello, I'm currently trying to export and import assetBundle that contains a scene. I'm trying to access the hash in order to use *WWW.LoadFromCacheOrDownload (String url, Hash128 hash)* as checking if...

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WebGL error: "Could not produce class with ID 0"

Hi, I am working on a WebGL project with asset bundles. Everything seems to work but I am getting the following error even when I disable 'Strip Engine Code'. Any thoughts? I don't find any reference...

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Loading asset from an asset bundle crashes on ios.

Hi all, I am experiencing very strange behaviour on ios with asset bundles. I made some asset bundles, which depends to other asset bundles. On ios i download asset bundles using "on demand resources"....

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About unnactive scenes and performace...

So, I have a few gameobjects in **Scene B** that need to be loaded (just some, not all) into **Scene A**, initially I was loading **Scene B** (additive mode) and storing the gameobjects in some...

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Downloading/Caching Assetbundles

I've been trying to work out the Downloading and Caching of Assetbundles in Unity. I've currently got it so that I am able to download and instantiate an asset from the assetbundle... (using...

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Building asset bundles on an ubuntu docker container

I need to build asset bundles on linux, in a container preferably. As you would expect my code ends up calling **UnityEditor.BuildPipeline.BuildAssetBundles**, which I think ends up throwing. Here are...

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Patcher for an iOS Unity 3D game

Hi I was trying to build a patcher for my iOS mobile game using asset bundle which will allow the game to be patched without the use of app store update. But I realized that I won't be able to have any...

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Retrieving all AssetBundlesDependencies from manifests files

Hi, am using [AssetBundleManager][1] and exploring on how to access all the information stored in the the so called manifest files (.manifest). m_AssetBundleManifest.GetAllAssetBundles() The above...

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Scene from AssetBundle vs Scene from build

What happens if a scene in a downloaded assetbundle has the same name as one in the build? Eg if I have a scene in the build called "Demo", and then I download an assetbundle with another scene called...

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Where are the UnityDownloadAssistant packages located on Unity's Server

When installing unity, where are the actual packages that unity downloads for the different platform support?

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How to export level (map) as an external (non-bundled) asset?

I would like to build an FPS game where the levels (maps) are external (not bundled with the core game) assets. In other words a player should be able to download/install the original core game and...

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Find all assetbundles in folder

Hey guys, I'm trying to support moddability in my game by allowing users to place mod folders inside a certain directory. At the moment i have a ResourceManager class which automatically loads and...

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VideoClip and AssetsBundle problem

Hi, I'm trying to make a system that let me download **VideoClip** (5.6) form **AssetsBundle**. I'think there's no problem during asset download process. I'm using the AssetBundleManager that can be...

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Asset bundle lighting problem

I'm using asset bundles to load assets in my 3d application. I've kept the unity package on server and loading it on runtime. But when the asset prefab is loaded the lighting seems to go haywire, even...

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Fonts and custom shaders in downloaded AssetBundle not working

We have a bunch of scenes which use different textures, fonts and shaders. Each scene is included in a downloadable assetbundle which is built for Android and iOS. We mark the scene asset with the...

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AssetBundle doesn't load serialized values in children

Hi guys, first time working with Asset Bundles and I can't seem to get them to work quite right. I have a prefab with a simple hierarchy - a MonoBehaviour on the parent and some children with their own...

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AssetBundle dependency issue

If i load AssetBundle view.ab only,Resources.UnloadUnusedAssets will work fine. but when i load AssetBundle view.ab has dependencies with font.ab,Resources.UnloadUnusedAssets does not work any more....

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[Asset Bundle] Split the prefabs into a single gameobject

Hello, does anyone know how to split the prefabs we get when we load in an assetbundle? When I get the prefabs I'm giving them a script but I wanted them to stay in a single gameobject for each to have...

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Exception when building asset bundle with variant using build map

Hi, I'm trying to generate AssetBundles using a build map (array of `AssetBundleBuild` objects) sent to `BuildPipeline.BuildAssetBundles`, as is shown in the second example in the [documentation][1]....

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Create assetbundles in a specific folder

Hello, My name is Ricardo and I have a question, how do I create an Assetbundle file for a specific folder? I can create an assetbundle of a certain extension (.fbx, 3ds, etc) but in a specific folder...

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