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How to make dlc and update system trough steam

I wan't to make my game with some dlcs and further update but I dom't know how to do it if I want to publish my game on steam. Does anyone have the video tutorial about dlc system for steam games??...

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hash value of the asset bundle is different for each work folder

When extracting an asset bundle using the BuildPipeline.BuildAssetBundles API, the same file will have different file sizes if the paths are different. Or the Hash obtained through the...

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Music from the ASSET STORE and Let's Play Videos - Content Identy -...

Hello, I need answers. I purchased this Asset long time ago https://www.assetstore.unity3d.com/en/#!/content/20997 It has been fine for almost two years. Since today more than 1000+ Videos have been...

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Do AssetBundles throw off the Steam Patcher?

We have recently converted our project to using AssetBundles for all the environments as well as some UI to have the builds more organized and also save some time because the environments usually don't...

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Are AssetBundles really "all or nothing"? Mixing non-AssetBundle scenes and...

It's a bit hard to do research on this one due to lack of proper terms, so I called it "all or nothing": Basically, it seems that when you have some scenes that are part of the "main build" of the...

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Load a scene from AssetBundle

I've been googling all day for a solution to this problem. How do you load a scene through an asset bundle? Loading the scene directly after getting www.AssetBundle gives me error `couldn't be loaded...

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How do I insert Asset Bundler

I can't find a **simple** answer to this anywhere. I'm a starter so I don't have good understanding of unity. I want to insert the files from Asset Bundler into unity from my files but when I double...

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Should the build code for assetbundle generate one or multiple files?

Hi, I followed the chapter "Build the AssetBundles" (https://docs.unity3d.com/Manual/AssetBundles-Workflow.html) and added a prefab to an assetbundle (means: selected the prefab in Project-view, in...

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Do WebGL AssetBundles always have to be redownloaded?

I'm trying to figure out AssetBundles for a cross-platform web and mobile application. I basically want the base application to just include the menu, with scenes being downloaded only when they've...

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Looking for a BuildAssetBundles() callback

I'm trying to find out how I can tell when an asset bundle has finished building. I see that there are ways to tell if an asset bundle has changed, but I don't see any callbacks to find out when...

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Assetbundle problem: it was not built with the right version

Hi .... I'm trying to use assetbundle in Unity 5.5 , but I always get this error message . **"can't be loaded because it was not built with the right version or build target"** I use this code to...

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How to split light maps from different additive scenes into asset bundles

I am using the Unity AssetBundleBrowser tool. I have many additive scenes and would like each one to be in its own asset bundle. However, each drags in all the light maps from all the scenes (since...

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WWW class Windows Store

Hi! I'm trying to port our iOS / Android app to Windows universal but I'm having troubles with the WWW class I use it with no problem on iOS and Android to connect with the server for user data and...

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How to bypass this error "can't be loaded because another AssetBundle with...

I use AssetBundle to download bundle from our server. Each time we start the game, we call _DownloadBundle() to check if bundle is downloaded or not, if it is downloaded, there is a error message at...

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Unity does not recognise any assets.

Hi, I have had unity for a while now, and was in the middle of a project when unity updated. Now all the assets in that project are invisible for the editor, even though they are still present in the...

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Can't put an asset on my terrain

Hello i'm a beginner and i have a little problem, when i want to put an asset in my terrain i can't (i can't take my asset and slide it )

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Are My AssetBundles Being Unloaded On Me Without My Doing So?

I have a very strange issue I'm hoping someone could shed some light on (mobile app)... at least offer somewhere to look. I have 6 AssetBundles in my game that are getting loaded at startup. I create...

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"Switch Video" script?

Hi all, There was a recent presentation by Unity, demonstrating the new "VR Essentials" asset pack available with Pro subscription. In the video, they reference a script called "Switch Video", as can...

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Keeping assetbundles in memory vs always loading from cache

Hi all, A question surrounding assetbundles: Our app downloads assetbundles from a remote server (or cache) into memory using RemotePackageManager. The plugin does a reasonable job of downloading the...

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Building asset bundles on an ubuntu docker container

I need to build asset bundles on linux, in a container preferably. As you would expect my code ends up calling **UnityEditor.BuildPipeline.BuildAssetBundles**, which I think ends up throwing. Here are...

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