Patcher for an iOS Unity 3D game
Hi I was trying to build a patcher for my iOS mobile game using asset bundle which will allow the game to be patched without the use of app store update. But I realized that I won't be able to have any...
View ArticleRetrieving all AssetBundlesDependencies from manifests files
Hi, am using [AssetBundleManager][1] and exploring on how to access all the information stored in the the so called manifest files (.manifest). m_AssetBundleManifest.GetAllAssetBundles() The above...
View ArticleScene from AssetBundle vs Scene from build
What happens if a scene in a downloaded assetbundle has the same name as one in the build? Eg if I have a scene in the build called "Demo", and then I download an assetbundle with another scene called...
View ArticleHow to export level (map) as an external (non-bundled) asset?
I would like to build an FPS game where the levels (maps) are external (not bundled with the core game) assets. In other words a player should be able to download/install the original core game and...
View ArticleFind all assetbundles in folder
Hey guys, I'm trying to support moddability in my game by allowing users to place mod folders inside a certain directory. At the moment i have a ResourceManager class which automatically loads and...
View ArticleVideoClip and AssetsBundle problem (5.6)
Hi, I'm trying to make a system that let me download **VideoClip** (5.6) form **AssetsBundle**. I'think there's no problem during asset download process. I'm using the AssetBundleManager that can be...
View ArticleAsset bundle lighting problem
I'm using asset bundles to load assets in my 3d application. I've kept the unity package on server and loading it on runtime. But when the asset prefab is loaded the lighting seems to go haywire, even...
View ArticleFonts and custom shaders in downloaded AssetBundle not working
We have a bunch of scenes which use different textures, fonts and shaders. Each scene is included in a downloadable assetbundle which is built for Android and iOS. We mark the scene asset with the...
View ArticleAssetBundle doesn't load serialized values in children
Hi guys, first time working with Asset Bundles and I can't seem to get them to work quite right. I have a prefab with a simple hierarchy - a MonoBehaviour on the parent and some children with their own...
View Article[Asset Bundle] Split the prefabs into a single gameobject
Hello, does anyone know how to split the prefabs we get when we load in an assetbundle? When I get the prefabs I'm giving them a script but I wanted them to stay in a single gameobject for each to have...
View ArticleException when building asset bundle with variant using build map
Hi, I'm trying to generate AssetBundles using a build map (array of `AssetBundleBuild` objects) sent to `BuildPipeline.BuildAssetBundles`, as is shown in the second example in the [documentation][1]....
View ArticleCreate assetbundles in a specific folder
Hello, My name is Ricardo and I have a question, how do I create an Assetbundle file for a specific folder? I can create an assetbundle of a certain extension (.fbx, 3ds, etc) but in a specific folder...
View ArticleHow to make dlc and update system trough steam
I wan't to make my game with some dlcs and further update but I dom't know how to do it if I want to publish my game on steam. Does anyone have the video tutorial about dlc system for steam games??...
View Articlehash value of the asset bundle is different for each work folder
When extracting an asset bundle using the BuildPipeline.BuildAssetBundles API, the same file will have different file sizes if the paths are different. Or the Hash obtained through the...
View ArticleMusic from the ASSET STORE and Let's Play Videos - Content Identy -...
Hello, I need answers. I purchased this Asset long time ago https://www.assetstore.unity3d.com/en/#!/content/20997 It has been fine for almost two years. Since today more than 1000+ Videos have been...
View ArticleDo AssetBundles throw off the Steam Patcher?
We have recently converted our project to using AssetBundles for all the environments as well as some UI to have the builds more organized and also save some time because the environments usually don't...
View ArticleAre AssetBundles really "all or nothing"? Mixing non-AssetBundle scenes and...
It's a bit hard to do research on this one due to lack of proper terms, so I called it "all or nothing": Basically, it seems that when you have some scenes that are part of the "main build" of the...
View ArticleLoad a scene from AssetBundle
I've been googling all day for a solution to this problem. How do you load a scene through an asset bundle? Loading the scene directly after getting www.AssetBundle gives me error `couldn't be loaded...
View ArticleHow do I insert Asset Bundler
I can't find a **simple** answer to this anywhere. I'm a starter so I don't have good understanding of unity. I want to insert the files from Asset Bundler into unity from my files but when I double...
View ArticleShould the build code for assetbundle generate one or multiple files?
Hi, I followed the chapter "Build the AssetBundles" (https://docs.unity3d.com/Manual/AssetBundles-Workflow.html) and added a prefab to an assetbundle (means: selected the prefab in Project-view, in...
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