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Should the build code for assetbundle generate one or multiple files?

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Hi, I followed the chapter "Build the AssetBundles" (https://docs.unity3d.com/Manual/AssetBundles-Workflow.html) and added a prefab to an assetbundle (means: selected the prefab in Project-view, in inspector window at the bottom I clicked the assetbundle-dropdown -> new and entered a new name. After clicking on "Assets" -> "Build AssetBundles" build starts and as a result I can find 8 new files in my Assets/AssetBundles directory: - myprefab - myprefab.manifest - myprefab.manifest.meta - myprefab.meta - AssetBundles - AssetBundles.manifest - AssetBundles.manifest.meta - AssetBundles.meta As far as I unterstand documentation I should only get one single file as a result? When I try to load in unity emulator the assetbundle on runtime with public class LoadFromFileExample extends MonoBehaviour { function Start() { var myLoadedAssetBundle = AssetBundle.LoadFromFile(Path.Combine(Application.streamingAssetsPath, "myprefab")); if (myLoadedAssetBundle == null) { Debug.Log("Failed to load AssetBundle!"); return; } var prefab = myLoadedAssetBundle.LoadAsset.("MyObject"); Instantiate(prefab); } } I get no error and I can't see my prefab in the scene - down't know what went wrong :/

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