Quantcast
Channel: Questions in topic: "assetbundles"
Viewing all articles
Browse latest Browse all 312

Assetbundle problem: it was not built with the right version

$
0
0
Hi .... I'm trying to use assetbundle in Unity 5.5 , but I always get this error message . **"can't be loaded because it was not built with the right version or build target"** I use this code to create the assetbundle BuildPipeline.BuildAssetBundles("Assets/AssetBundles/CreatedBundles/Android", BuildAssetBundleOptions.None, BuildTarget.Android); In android device, I use this code for downloading and importing the object that called "MODEL" from the assetbundle. void Start() { StartCoroutine(DownloadAndCache(URL)); } IEnumerator DownloadAndCache (string Path) { using (WWW www = WWW.LoadFromCacheOrDownload(Path, 0)) { yield return www; AssetBundle loadedAssetBundle = www.assetBundle; //AssetBundleRequest request = loadedAssetBundle.LoadAssetAsync(ObjectNameToLoad, typeof(GameObject)); //GameObject gameObject = Instantiate(request.asset) as GameObject; GameObject gameObject = GameObject.Instantiate(loadedAssetBundle.LoadAsset(ObjectNameToLoad) as GameObject); Model = gameObject.transform; Model.parent = transform; Model.position = new Vector3(0, -2.0f, 0); Model.localScale = new Vector3(2.5f, 2.5f, 2.5f); Model.localEulerAngles = new Vector3(0, 180, 0); loadedAssetBundle.Unload(false); } } **Where's the problem ?** Notes : - in Editor working fine - in old versions of unity, this code was working fine. ***Thank you ...***

Viewing all articles
Browse latest Browse all 312

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>