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How to split light maps from different additive scenes into asset bundles

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I am using the Unity AssetBundleBrowser tool. I have many additive scenes and would like each one to be in its own asset bundle. However, each drags in all the light maps from all the scenes (since they were all built in one go). Evidently it is possible for Unity to split out only those that are needed for a particular scene since when you just add one scene to the build settings, it only drags in the light maps it needs. Is there some way to tell the AssetBundleBrowser to only include certain light map files?

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