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Assetbundle problem: it was not built with the right version

Hi .... I'm trying to use assetbundle in Unity 5.5 , but I always get this error message . **"can't be loaded because it was not built with the right version or build target"** I use this code to...

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How to split light maps from different additive scenes into asset bundles

I am using the Unity AssetBundleBrowser tool. I have many additive scenes and would like each one to be in its own asset bundle. However, each drags in all the light maps from all the scenes (since...

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WWW class Windows Store

Hi! I'm trying to port our iOS / Android app to Windows universal but I'm having troubles with the WWW class I use it with no problem on iOS and Android to connect with the server for user data and...

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How to bypass this error "can't be loaded because another AssetBundle with...

I use AssetBundle to download bundle from our server. Each time we start the game, we call _DownloadBundle() to check if bundle is downloaded or not, if it is downloaded, there is a error message at...

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Unity does not recognise any assets.

Hi, I have had unity for a while now, and was in the middle of a project when unity updated. Now all the assets in that project are invisible for the editor, even though they are still present in the...

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Can't put an asset on my terrain

Hello i'm a beginner and i have a little problem, when i want to put an asset in my terrain i can't (i can't take my asset and slide it )

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Are My AssetBundles Being Unloaded On Me Without My Doing So?

I have a very strange issue I'm hoping someone could shed some light on (mobile app)... at least offer somewhere to look. I have 6 AssetBundles in my game that are getting loaded at startup. I create...

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"Switch Video" script?

Hi all, There was a recent presentation by Unity, demonstrating the new "VR Essentials" asset pack available with Pro subscription. In the video, they reference a script called "Switch Video", as can...

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Keeping assetbundles in memory vs always loading from cache

Hi all, A question surrounding assetbundles: Our app downloads assetbundles from a remote server (or cache) into memory using RemotePackageManager. The plugin does a reasonable job of downloading the...

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Compress AssetBundle will build assetbundles

Unity supports three compression options for Asset Bundles: LZMA, LZ4, and Uncompressed. this is fine. the default compression is LZMA. I can't find the otion for LZ4 compression. tell me how to buld...

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AssetBundle Manager Doesn't fetch assetBundle on Andriod

I'm trying to implement AssetBundles using AssetBundleManager it's working fine on PC but, on Android it fails with following error>Failed downloading bundle Android from Android:...

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My Unity just can't import DLLs from assets properly

Hello. I have serious issue about the tile-editor asset I bought two days ago. I searched web to find the solution, but I stuck. Maybe you guys can show some mercy for me? The asset I bought is...

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AssetBundleManager.LoadAssetAsync() doesn't work on some android devices (or...

Hi guys, I'm having a strange problem with the AssetBundleManager.LoadAssetAsync() method on some android devices. All desktop and iOS platforms work fine, with art loading close to instantly. A...

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Can I use Asset bundles using 2017 Unity or do I need plus or Pro?

I'm a novice and would like to use the unity assets bundle , but for some reason I'm getting "The object you want to instantiate is null". Do I need pro?

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AssetBundle Textures not loading

Found a project https://unitylist.com/p/3vq/Card-Example-Unity and wanted to make it work on Android. Stumped by the Texture not loading The code line is: GetComponent().material.mainTexture =...

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Including serialized data of components into an assetBundle

I am building asset bundles as per the documentation: https://docs.unity3d.com/Manual/AssetBundles-Building.html BuildPipeline.BuildAssetBundles(assetBundleDirectory, BuildAssetBundleOptions.None,...

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Asset bundle lighting problem

I'm using asset bundles to load assets in my 3d application. I've kept the unity package on server and loading it on runtime. But when the asset prefab is loaded the lighting seems to go haywire, even...

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Fonts and custom shaders in downloaded AssetBundle not working

We have a bunch of scenes which use different textures, fonts and shaders. Each scene is included in a downloadable assetbundle which is built for Android and iOS. We mark the scene asset with the...

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AssetBundle doesn't load serialized values in children

Hi guys, first time working with Asset Bundles and I can't seem to get them to work quite right. I have a prefab with a simple hierarchy - a MonoBehaviour on the parent and some children with their own...

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[Asset Bundle] Split the prefabs into a single gameobject

Hello, does anyone know how to split the prefabs we get when we load in an assetbundle? When I get the prefabs I'm giving them a script but I wanted them to stay in a single gameobject for each to have...

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