I am building asset bundles as per the documentation: https://docs.unity3d.com/Manual/AssetBundles-Building.html
BuildPipeline.BuildAssetBundles(assetBundleDirectory, BuildAssetBundleOptions.None, EditorUserBuildSettings.activeBuildTarget);
Everything is working fine however I know that these bundles don't include scripts.
I was wondering if it was possible to include serialized data to my bundle.
For example I have a custom script with some properties where the class is available on the project I want to consume the bundle so I only need the serialized data and not the actual class assembly.
Is this possible? How could I do this?
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