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Keeping assetbundles in memory vs always loading from cache

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Hi all, A question surrounding assetbundles: Our app downloads assetbundles from a remote server (or cache) into memory using RemotePackageManager. The plugin does a reasonable job of downloading the bundles and caching them (by wrapping Unity's default assetbundle methods). However it also keeps a reference of every single requested asset bundle (since startup) in memory. Sooo, my question is: do assetbundles take up a lot of memory when not unloaded and if so where can I see how much in the profiler? Also if I unload an assetbundle after the asset has been succesfully retrieved, will this also unload the asset? And is there an easy way to track if any asset of the assetbundle is still being referenced somewhere in the application? Thanks in advance.

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