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Will assetbundle automaticly load instead of download if its already present on the device

so i want to be able to download entire scenes into my app (i will call it dlc for now), assetbundles seemed to be the way to go but i am not sure how unity handles assetbundles right now i'm considering the following approach. public void loadLevel () { //checking if the scene is already loaded if (sceneName.isloaded){ //feedbackloop } else{ //checking if the assetbundle is downloaded on the device if ( "no clue to what i should put in here"){ //load scene } else{ //download assetbundle //load scene { } }

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