so i want to be able to download entire scenes into my app (i will call it dlc for now), assetbundles seemed to be the way to go but i am not sure how unity handles assetbundles right now i'm considering the following approach.
public void loadLevel ()
{
//checking if the scene is already loaded
if (sceneName.isloaded){
//feedbackloop
}
else{
//checking if the assetbundle is downloaded on the device
if ( "no clue to what i should put in here"){
//load scene
}
else{
//download assetbundle
//load scene
{
}
}
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