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When building AssetBundles, the progress bar seems to be processing files that have nothing to do with the bundle. Why?

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Can this be avoided? This is making it take a long time to build even very simple asset bundles. For example I have a bundle I want to build which contains a class which contains a reference to another class, which contains a reference to a single texture. The resulting AssetBundle is just a few KB. However, I see it processing unrelated sounds and textures, and it takes minutes upon minutes to go through this process.

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