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BuildPipeline.BuildAssetBundles with substances = Error

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Hi, I'm using 5.4.0 f3 on OS X When I execute : BuildPipeline.BuildAssetBundles ("Assets/AssetBundles", BuildAssetBundleOptions.UncompressedAssetBundle, BuildTarget.StandaloneOSXUniversal); I have this error: material->IsFlagEnabled (ProceduralMaterial::Flag_Clone) || m_PingedMaterial == NULL || m_PingedMaterial == material UnityEditor.BuildPipeline:BuildAssetBundles(String, BuildAssetBundleOptions, BuildTarget) And although the substance is not saved And in addition the substance is corrupt in Unity (that crashes often after) How to create an asset with a substance correctly? Thanks a lot

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