Hi,
I'm using 5.4.0 f3 on OS X
When I execute :
BuildPipeline.BuildAssetBundles ("Assets/AssetBundles", BuildAssetBundleOptions.UncompressedAssetBundle, BuildTarget.StandaloneOSXUniversal);
I have this error:
material->IsFlagEnabled (ProceduralMaterial::Flag_Clone) || m_PingedMaterial == NULL || m_PingedMaterial == material
UnityEditor.BuildPipeline:BuildAssetBundles(String, BuildAssetBundleOptions, BuildTarget)
And although the substance is not saved
And in addition the substance is corrupt in Unity (that crashes often after)
How to create an asset with a substance correctly?
Thanks a lot
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