AudioClips not playing in WebGL when downloaded with AssetBundles
Unity 5.2.3 or 5.3.1, WebGL audio clips rom AssetBundles seems to be firing: "Error: Cannot create FMOD::Sound instance for resource archive:/CAB-.../CAB-....resource, (Unsupported file or audio...
View Articlebuild size increase when i build assetbundle with scenes using Unity 5.
size of assetbundle with scene is 10MB in Unity 4.x. but size of assetbundle with scene using same code is 40MB in Unity 5.x Why do these differences occur? Help me, please.
View ArticleHow can I reference objects from a different Asset Bundle ?
We’ve been developing an event system workflow to improve development time by creating transitions and games using a chain of events. But this workflow has been problematic when working with the...
View ArticleLoad Scene from assetbundle WebGL (lightmapped)
Hi guys, what is the best way to load scenes in WebGL ? I have one main scene and 10 others. I dont want to load all scenes at the initial downloading. I had tried to build assetbundle from one testing...
View ArticleChecking AssetBundle's build target number?
My project involves a large number of asset bundles on a remote server. Recently I discovered that several Asset Bundles have incorrect build targets, causing errors when I try to load them in a...
View ArticleLoading prefab with loaded assets
Hi there. I'm trying to do some *preloaded* thing. There is a prefab called P in p.assetbundle, A is a image which is part of P and A is in another assetbundle called a.assetbundle. I found that even I...
View Articlewhat exactly is Caching.ready, and when would it be false?
What does this property actually check, and under what circumstances would it be false? Sample code suggests using it [http://docs.unity3d.com/Manual/DownloadingAssetBundles.html][1] but the...
View ArticleLoadAssetAsync request is complete but the asset is null with no errors
Hello, I am using asset bundles for the project that I currently work on and on occasions loading assets dynamically from the bundles is required, which I load by using LoadAssetAsync. The problem...
View ArticleAssetBundles - depend on asset already included in executable
I'm a little confused as to the operation of AssetBundles. As I understand it, you can push and pop assetBundle dependencies, so that a texture that is required by two asset bundles is only included in...
View ArticleUnity 5.3.3f1: How to set an object as AssetBundle by script?
As I'm not having success to create AssetBundles using a "build map" I'm wondering if I can set an asset as AssetBundle by scrip. How to add a name in the property/attribute AssetBundle by script?...
View Articleproblem to load scene (built to asset bundle)
here I built 3 asset bundles : A B and C A is independent, B depends on A, and C depends on B ( note here, C is the scene asset bundle) then I first load A and B, then load C, then call :...
View ArticleWWW.assetBundle is null (Unity3d 5.3.4f1)
Hi, I'm having trouble extracting a scene from an AssetBundle file with the WWW object. Before anyone asks, yes, I did look at...
View ArticleAssetBundles caching bug?
**What happened** Asset bundles caching does not work properly via WWW.LoadFromCacheOrDownload() method. When cache is almost full and there is not enough space for new asset bundle, previously...
View ArticleHow to create an assetbundle of an image folders and then load these images...
Hi, I'm new to Unity. Now I have an image folder which includes around 749 .jpg images. I want to create an assetbundle of this folder. In the game, I want to load these .jpg iamges one by one and set...
View ArticleHow to create an assetbundle of an image folders and then load these images...
Hi, I'm new to Unity. Now I have an image folder which includes around 749 .jpg images. I want to create an assetbundle of this folder. In the game, I want to load these .jpg iamges one by one and set...
View ArticleAssetbundle - Assets no more linked to the scene
Hello everybody, When I used Unity's 4.6.6, I loaded the scene's bundle then the asset's bundle (sounds and textures) with " bundle. LoadAllAssets ();" and everything was on the good place in the...
View ArticleHow to build individual assetbundle via the new AssetBundle system in Unity 5?
Hi, It seems that building assetbundles in the new assetbundle system introduced in Unity 5 is in a way that scanning the entire asset base and the system will build assets modified into assetbundles...
View ArticleWWW big issue on 5.3.4
Firtst or all this issue is on IOS IL2CPP Unity5.3.4 works fine at windows editor. I have a abmanager to manage my AB and I put all my ab in StreamingAssets folder and load all from game beginning. It...
View ArticleEditor Script: Get all assets in all AssetBundles
I'm doing an editor script, where I want to iterate over all assets in all assetbundles. My approach so far has been: foreach( var assetBundleName in UnityEditor.AssetDatabase.GetAllAssetBundleNames()...
View ArticleAssetBundle - Broken link between Scene and Assets
Hello everybody, I'm migrating to Unity 5.3 (from 4.6) and in my solution I use assetbundles (one for scenes and one for assets). Previously assetbundles where loaded at the right place in the scene,...
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