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Unity 5.3.3f1: How to set an object as AssetBundle by script?

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As I'm not having success to create AssetBundles using a "build map" I'm wondering if I can set an asset as AssetBundle by scrip. How to add a name in the property/attribute AssetBundle by script? ![AssetBundle Nome][1] [1]: /storage/temp/65838-assetbundle-attribute.png I want to to inform that this asset should be an AssetBundle called "base". How can I do this from script? Thanks a lot!!!

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