As I'm not having success to create AssetBundles using a "build map" I'm wondering if I can set an asset as AssetBundle by scrip.
How to add a name in the property/attribute AssetBundle by script?
![AssetBundle Nome][1]
[1]: /storage/temp/65838-assetbundle-attribute.png
I want to to inform that this asset should be an AssetBundle called "base". How can I do this from script?
Thanks a lot!!!
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