here I built 3 asset bundles : A B and C
A is independent, B depends on A, and C depends on B ( note here, C is the scene asset bundle)
then I first load A and B, then load C, then call :
Application.LoadLevel("C");
after this call, I call A,B,C's Unload immediately
the result is weird:
sometimes C is loaded correct, but sometimes is wrong (B in C can not be loaded correct)
waiting for answers ~
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