Hi there.
I'm trying to do some *preloaded* thing. There is a prefab called P in p.assetbundle, A is a image which is part of P and A is in another assetbundle called a.assetbundle.
I found that even I have A loaded in memory I still have to keep a.assetbundle loaded or the Image A would not display.
So, is that true ? Unity will not load the asset when the assetbundle is not loaded even that asset is already loaded in memory?
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