Firtst or all this issue is on IOS IL2CPP Unity5.3.4 works fine at windows editor.
I have a abmanager to manage my AB and I put all my ab in StreamingAssets folder and load all from game beginning.
It works fine at Unity5.1.3 but not at 5.3.4
All www just freeze, and dont have any error. The isDone never become true.
I've been doing tests and came out I must keep only one WWW working, so I can load All AB in my programe. But if I do so, is too slowly, and dont safe.
This is a 100% percent Bug in my game, I do All tests to make sure not the URL issue API issue or anything else.
Please take a look and help me. thanks
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