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How to build individual assetbundle via the new AssetBundle system in Unity 5?

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Hi, It seems that building assetbundles in the new assetbundle system introduced in Unity 5 is in a way that scanning the entire asset base and the system will build assets modified into assetbundles automatically. Is there any way to build specific individual assetbundle from assets assigned to it without triggering the scanning of entire asset base ? If I use the old assetbundle system to build some assetbundles, can they be used together with assetbundles built in new system? Thanks.

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