Unable to comprehend assetbundle workflow!
I have implemented assetbundles for my vuforia project. This is how it works, I download assetbundles containing image sequences for an animated sequence. When i show the camera on the image target,the...
View ArticleLoading an Image Sequence from Assetbundle at runtime
I have more than 10 assetbundles containing texture sequences. I need to stream them during runtime on the AR camera. So when i detect an image target, the texture sequence should start playing. I have...
View ArticleUnity 5 Asset Bundles limitations for mobile platforms.
I've got a question about the limitations of Unity 5 Asset Bundles for mobile platforms. As it was said in one of the official training videos (...
View ArticleHow do you set asset bundle name on prefabs through code?
Hi, I've been away from Unity for a year so I'm a bit confused by what has changed :) I have an old project where I had placed all assets that where to be built into asset bundles in a folder named...
View ArticleHow do you set asset bundle name on prefab through code?
Hi, I've been away from Unity for a year so I'm a bit confused by what has changed :) I have an old project where I had placed all assets that where to be built into asset bundles in a folder named...
View ArticleWhere is the asset bundle cache folder in Windows?
I have a bewildering issue in which the version of a scene stored in an asset bundle I'm loading is old, despite no known record of this old asset bundle existing and even after clearing the cache...
View ArticleWWW.LoadFromCacheOrDownload(string url, Hash128 hash) strange behaviour
Hi! I have problem with method WWW.LoadFromCacheOrDownload(string url, Hash128 hash). For example this code: Hash128 hash = Hash128.Parse("any_string"); Debug.Log(Caching.IsVersionCached(localURL,...
View Article[AssetBundles] - Why is my assetbundle.unload not unloading assets and...
Hi all, I am looking for some urgent advice/help regarding asset bundle LoadFromCacheOrDownload. UnloadAssetBundle is called on a button click in the UI. loadedAssetBundle is a member variable of class...
View ArticleBest practice for Destroying a List of Textures loaded from an Asset Bundle
So I'm loading a collection of Textures from an AssetBundle and storing them in a List, the user chooses one of these textures and then they're no longer needed. Obviously I want to get rid of the...
View ArticleUNET Networking - Is it possible to spawn object from AssetBundle?
Hello, I can't find any information how to use new Unity networking system (UNET) with AssetBundles. Is it even possible to use AssetBundles with UNET, if so how to spawn a object from AssetBundle?
View ArticleCleaer Unity Player Cache On webgl
Hello, I' m using LoadFromCacheOrDownload function to load asset bundles on webgl. I figured out that in editor asset bundles caching somewhere. How can I clear that cache?
View Article"Real Memory" usage in iOS expands the more often one prefab is referenced in...
Hi everybody, We have a car racing game and there is only one scene from which we load different racing tracks using assetbundles. Inside this assetbundle there are many cars, all referencing one...
View ArticleAsset Bundle with script ?
Hi I'm trying to load asset bundle with scripts. Loading the assets bundle its working fine. But script is not working. but i did't get any error. What was the wrong with..... can any one help out of...
View ArticleCannot include ScriptableObject in asset bundle in Unity 5
I have a bunch of ScriptableObjects stored in the Assets folder as .asset files. Each asset contains a number of child assets, and in Unity 4 adding those assets to a bundle worked without a problem....
View ArticleHow to get version of asset bundle file ?
As I was known, version of that files will be increase after modified and build, so I can forget the current version right? So I want to know how to get version of that files. More question, If I just...
View ArticleAutomatically update AssetBundles
Maybe there's something fundamental I've misunderstood about AssetBundles, but am I correct in assuming that AssetBundles is something that you should be able to change and update after release of your...
View ArticleAsset Bundle Dependencies, Unity 5
Can anyone indicate where to find accurate, up to date information on Unity 5 asset bundle dependencies? I see Unity 4 docs that give instructions on handling dependencies. I see Unity 5 docs that...
View Articleiphone4s cost more memory than iphone6
i load assetbundles from WWW, but iphone4s cost more memory why?
View ArticleAssetBundleManager Shaders broken?
I’m working on an app which contains a main game and several minigames as well. I’m trying to separate the mini games each into their own asset bundle and store them on our server. I’ve downloaded...
View Articlekeep fixed asset bundle hash values
hash values changes when I build asset bundles with new unity versions. is there a solution to keep fix hash values with unity updates?
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