Assetbundle memory leaks
Hi guys! I'm making a game for the ios that has a customization feature. I'm currently using assetbundles and everything seems to be working fine. However everytime I load an asset the memory is not...
View ArticleAssetBundle Saving?
Hello. I'm new in AssetBundling. function Start () { var www = new WWW ("http://myserver/myBundle.unity3d"); yield www; // Get the designated main asset and instantiate it....
View ArticleQuestion about AssetBundles Scripts TextAsset and Reflection in IOS or...
My English is a little poor, sorry. Our project need use assetbundles to dynamic load Scene and Scripts, scene is very easy, but scripts is very diffcult. In Windows PC platform, we can use TextAsset...
View ArticleFlash: Out of Memory Error (leak?)
I am having a critical error when loading a Unity .swf that is greater than ~17mb. This is the error: Error: Error #1000: The system is out of memory. at flash.utils::ByteArray/set length() at...
View Articleassets bundle for ios
Hi guys I want to make assets bundle for ios .i have done for web player but when i download that bundle for ios it show me error > he file can not be loaded because it was created for another build...
View ArticleWhat do I need to do to build an AssetBundle for iOS?
I can't seem to build an AssetBundle targeting iOS to save my life. I open up build settings, select iOS, select "switch player", and build my AssetBundle. I then download that asset bundle on my...
View ArticleAssetBundles: how does game exclude source assets from the player?
Hi, suppose I have a number of prefabs that I want to bundle into an assetBundle. I'm assuming these asset bundles are full copies of the source prefabs. This bundle get shipped to a server somewhere...
View ArticleAny idea on how to speed up assetbundles loading ?
Hello community =) Let's sum up my application a bit: Someone creates a scene using a part of my software, then he shares it with his friends and they can play it with the other part of my software....
View ArticleAsset bundle resources becoming null.
So...whenever I load this assetbundle and store the asset in a gameobject, and then try to refer to it, it exists -- but one frame later it's turned null, and doesn't exist in the list I've stored it...
View ArticleAssetbundles with custom shaders
Hello, here we got a problem with assetbundles using custom shaders again. "Again" means there have been already too many discussions on this topic before, among Unity Forums and Unity Answers. Here is...
View ArticleAsset bundles caching.IsversionCached() always returns false
I would like to know when a bundle downloaded using www.loadfromcacheordownload() has been cached or no. I am trying do do that by using Caching.IsversionCached(), however this always returns false. Is...
View ArticleKongregate - where to put asset bundles
Is it possible to upload/host the asset bundles (the .pak files) to Kong or we need to host them somewhere else? Tx.
View Article"Real Memory" usage in iOS expands the more often one prefab is referenced in...
Hi everybody, We have a car racing game and there is only one scene from which we load different racing tracks using assetbundles. Inside this assetbundle there are many cars, all referencing one...
View ArticleAssetBundles - depend on asset already included in executable
I'm a little confused as to the operation of AssetBundles. As I understand it, you can push and pop assetBundle dependencies, so that a texture that is required by two asset bundles is only included in...
View ArticleLoading a 3D object from Assetbundle mutliple times in different scenes
I have an AssetBundle for a 3d object. In Vuforia, when one Image target is detected I want it to load the scene that will show me the downloaded 3d object. This works for me if I run the script...
View ArticleAssetBundle instantiation in android/ios
Hi im creating one web app and one mobile app. Where in the web app i can edit some models save them as assetbundles for android or ios and then in the mobile app i can download these bundles and use...
View ArticleHow to prevent Assetbundles from loading again?
I have like 10 assetbundles for my unity vuforia project. So when I detect a marker it opens a new scene and loads an object from the assetbundle. When I press the back button on android, it loads up...
View ArticleMultiple Asset Bundle download at the same time crashes the App
I have close to 10 asset bundles containing animated texture sequences. When i start the first scene with the QCAR camera as the viewing camera here, the camera just freezes for a while and then the...
View ArticleAssetBundles Unity5 (No AssetBundle has been set for this build)
Hi, i have saw the changes in Unity5 assetbundles export methods. However i need to create assetbundles in a script and run that script from command line. In unity 4.6 it worked. I was trying to create...
View ArticleNew asset bundles variants (5) and Unity UI spritePacker
Hi all, We are working on a mobile game (iOS/Android) using Unity 5 and Unity UI. What we want to do is the following: - have 2 sets of UI textures for different screen resolutions (low-res/high-res) -...
View Article