Quantcast
Channel: Questions in topic: "assetbundles"
Browsing all 312 articles
Browse latest View live
↧

Assetbundles with custom shaders

Hello, here we got a problem with assetbundles using custom shaders again. "Again" means there have been already too many discussions on this topic before, among Unity Forums and Unity Answers. Here is...

View Article


Asset bundles caching.IsversionCached() always returns false

I would like to know when a bundle downloaded using www.loadfromcacheordownload() has been cached or no. I am trying do do that by using Caching.IsversionCached(), however this always returns false. Is...

View Article


Kongregate - where to put asset bundles

Is it possible to upload/host the asset bundles (the .pak files) to Kong or we need to host them somewhere else? Tx.

View Article

"Real Memory" usage in iOS expands the more often one prefab is referenced in...

Hi everybody, We have a car racing game and there is only one scene from which we load different racing tracks using assetbundles. Inside this assetbundle there are many cars, all referencing one...

View Article

On Android, how can I update files in the StreamingAssets folder?

My game have 100M asset bundles, I put the budle files into the StreamingAssets folder(I want to release my apk as one whole app, not the downloading when playing style), then I built my project into...

View Article


Creating asset bundles realtime

Hi Guys, I am developing an application in which users have .stl file, application parses data and create mesh from it, users can save it in their local directory and share with friends. Now I need to...

View Article

AssetBundle theory in reallife not working

Hi, as far as I know AssetBundles should contain content with dependencies. For example if I stream a whole scene into an AssetBundle it should work with the following lines: string[] name = new...

View Article

Is there a scene count limit for asset bundles?

I've encountered a problem where our asset bundle download fails once our bundles contain more than 110 scenes in total. It doesn't matter what order the bundles are downloaded in, the failure always...

View Article


iteratively add assets to asset bundle

Im trying to create a fairly large asset bundle, because unity needs to load all the objects into memory before creating the asset bundle I get memory crashes. Is there a way to iteratively add assets...

View Article


How to save AssetBundles to Cache? (Loaded from Memory)

Hi, I want to send my asset bundle using sockets and then load it on the client side using: AssetBundle.CreateFromMemory() How can I then save this created bundle to the asset bundle cache?

View Article

Loading/mounting alot of assetbundles

I'm currently working on a large project and have created a lot of asset bundles using Unity's dependency stack to avoid overlaps in memory. This has amounted to roughly 1,300 bundles 500 of which are...

View Article

How do I save assets from an asset bundle in the Editor?

I have an assetbundle that contains an .fbx, textures, materials, prefabs and am attempting to load it into the Editor and create these assets in the asset folder. I can easily load in the asset bundle...

View Article

How can i keep my data loaded from asset bundle in the next loaded level ?

Hi there, I created an assetbundle and i put it in the web, the downlaoding works fine, so the loading of the assets, i wrote a method ( callback) after the asset is completely doawnlaoded i sort it in...

View Article


How to build AssetBundle No dependency tracking,but can select BuildTarget ?

How to build AssetBundle No dependency tracking,but select BuildTarget ? [MenuItem("Assets/Build AssetBundle From Selection - No dependency tracking")] static void ExportResourceNoTrack () { // Bring...

View Article

Overwriting with assetbundles

Hi, I'm experimenting with assetbundles and I had some questions about them. Iwanted to ask what is the best way to export and work with assetbundles, and also is this possible to also export a scene...

View Article


LoadFromCacheOrDownload Version Variable Reset?

Hello Unity Community. When using the WWW.LoadFromCacheOrDownload method there is a version variable that can be set as you can see here....

View Article

loading 3rd Person Controller through asset bundle at runtime.

Hi, My goal is to load all assets of a scene through assetBundles. I have done it as shown [here][1] I have created an asset (Build AssetBundle from selection - Track Dependency) of '3rd person...

View Article


Loading scenes and scripts through assetBundles

I am making a social world game similar to simcity. On clicking on each building a mini game starts. Is it possible to have the mini game in a separate scene which can be downloaded through an...

View Article

Build working on PC but not on Android

I am doing a project in Vuforia using AssetBundles. I created an AssetBundle with the Build Target as Android.When I run this on the Unity editor it works fine.But when I build the apk and run on the...

View Article

How do I create commen asset bundles from multiple scenes

Hello, Im hoping someone can help with assetbundles. I am attempting to create bundles to minimize my disk space footprint on Android. I have a number of scenes that use the same prefabs(props) and...

View Article
Browsing all 312 articles
Browse latest View live


<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>