Hi, i have saw the changes in Unity5 assetbundles export methods. However i need to create assetbundles in a script and run that script from command line. In unity 4.6 it worked.
I was trying to create assetbundles with this example :
@MenuItem("Test/Build Asset Bundles")
static function BuildABs() {
// Create the array of bundle build details.
var buildMap: AssetBundleBuild[] = new AssetBundleBuild[1];
buildMap[0].assetBundleName = "enemybundle";
var enemyAssets: String[] = new String[1];
enemyAssets[0] = "cube_prefab";
buildMap[0].assetNames = enemyAssets;
BuildPipeline.BuildAssetBundles("Assets/ABs", buildMap);
}
It should create assetbundles using some building map. I created a simple cube , made a prefab from it and called it cube_prefab. When i run this script i just get a warning No AssetBundle has been set for this build.
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