I've been a long time user of the Resources-folder, but I'm trying out the AssetBundleManager, as it has been marketed as somehow an improvement to asset loading.
I'm only using it locally, and my assets will never have to be downloaded from anywhere.
Everything is working fine in the editor in Simulation Mode. And when I hit Build AssetBundles, they build just fine.
But how do I get them into the build?
When building e.g. a Mac Standalone, how do I best get them into the Application-folder that's created, so I can reference them from the game?
I thought this was automated, when using AssetBundleManager - but it doesn't seem to work this way...
Any suggestions or pointers are most welcome :-)
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