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Default Sprite Shader is missing from prefab loaded from asset bundle?

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Hello, Like the title says, the default sprite material does not seem to be included when I load my prefab from an assetbundle. Here is what my code looks like loading assets from the bundles. IEnumerator DownloadBundle(string name, int version){ while(!Caching.ready){ yield return null; } using (WWW www = WWW.LoadFromCacheOrDownload(downloadURL + name, version)){ yield return www; if(www.error != null) throw new Exception ("WWW download had an error: " + www.error); AssetBundle bundle = www.assetBundle; Debug.Log(bundle.name); foreach(string s in bundle.GetAllAssetNames()){ Debug.Log(s); if(s.Contains(".prefab")){ // Debug.Log(s); LoadPrefab(bundle, s); } } bundle.LoadAllAssets(); // LoadPrefab(bundle, "units_shadow.png"); // bundle.Unload(false); } } IEnumerator LoadPrefabFromBundle(AssetBundle b, string name){ AssetBundleRequest areq = b.LoadAssetAsync(name); while(!areq.isDone){ yield return null; } foreach(UnityEngine.Object o in areq.allAssets){ Debug.Log(o.ToString()); } GameObject outObj = (GameObject) areq.asset; switch(outObj.name){ //set outObj to a specfic global variable to be used and instantiated later } } I believe this to be a bug with Unity, I don't see any way to include the default shaders in the bundles, I am using the AssetBundle manager to build and using Unity 5.3.4.0f3.

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