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Unity5. How to build asset bundles and player with dependencies?

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Hi guys! Is someone faced with a new bundles system in unity5? There is bundle, that containing in the atlas. There is prefab, that use the atlas. Prefab is located in the main project. Is it possible to make the atlas containing only in the bundle, but not in main project? Early I used to do so BuildPipeline.PushAssetDependencies(); { BuildPipeline.BuildAssetBundle(); BuildPipeline.PushAssetDependencies(); { BuildPipeline.BuildPlayer(); } BuildPipeline.PopAssetDependencies(); } BuildPipeline.PopAssetDependencies(); But PushAssetDependencies is now obsolete... Thanks

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