How to background download Addressable Assets System in iOS?
Hello everyone! I'm working on an ArchViz mobile project where we are using the Addressable Assets System to download large bundles (500 mb each, roughly) from a AWS S3 bucket. Right now, our...
View ArticleHow can I mark a whole folder and everything within as a Asset Bundle!?
I tried to mark a folder, say, materials, as a Asset Bundle so I don't have to go to each subfolder and mark "each individual" material separately. But when I go down to the subfolder, the material is...
View Articlehow to combine Custom Package + Addressables?
Hey everybody, I've been trying to learn this from the docs but it looks like there's a gap when trying to serve some kinds of assets through a package. What our team would like to achieve is this: -...
View ArticleLoading a specific set of sprites with addressables
I've been trying to figure this out for awhile and the documentation leads me nowhere. Literally all I'm trying to do is: If player's item id (pants, top, helmet, etc) changes -> load the sprites in...
View ArticleUnityWebRequest returns different errors for right urls
I'm using UnityWebRequest to download asset bundles from my server. Sometimes the following code returns different exceptions such as Failed to receive data , Cannot resolve destination host, Cannot...
View ArticleUnity build not loading updated addressables unless the app is built again
I have made a build of my unity app with the functionality to load addressable from the persistent path. It works fine until I update the addressables in the persistent path. I want to know if there is...
View ArticleLoad Scene from dynamic location at runtime
I am trying to load a scene at runtime after downloading it from the Steam Workshop. Modders can make a scene and upload it to the workshop. The player downloads all of the scenes, and they get placed...
View ArticleWhy was the method overload for Caching.IsVersionCached that accepts an...
I recently found out Unity instructs NOT to use the asset bundle hash values it generates when bundles are built, and as noted in the asset bundle manifest. Their comments stating it is not a reliable...
View ArticleWhy my Assets not loaded twice from the asset Bundle?
Hello, everyone! My Android game app size is more than 80 MB which I want to reduce through the Asset bundle. But the problem is that my assets bundle loaded only one time and I want to load it many...
View ArticleLighting results inconsistent in inported scenes using assetbundles
Hello, I am experiencing a difficulty that when I try to import my scene in the game using asset bundles, the scene does not look the same as it does in the editor. I am aware that the skybox material...
View ArticleGetting exact location of asset from Addressables (How do I even go about that)
**Hello everyone! First time poster here.** I have a client that requires that assets get **encrypted** before being sent to the server. I managed to do that and they are totally capable of being...
View ArticleWhere to find Resource Profiler In Unity Editor
I can't able to find Resource Profiler in Unity 2020.1.15 version: ![alt text][1] While in Unity published video this exist: [Unite Berlin 2018 - New Addressable Asset system for speed and...
View ArticleHow do I build asset bundles when play mode button is clicked?
I'm using Asset Bundles and the standard Unity build pipeline. I've use the following editor script to kickoff asset bundle build for my project. [MenuItem( "Assets/Asset Bundles/Build Windows x64" )]...
View ArticleI can't find the Assets/Build AssetsBundle
Hi, guys. I'm using Unity 2020.1.13f1 with macOS 11.2.1. I added the Bundles for two scenes, but then I can't find the "Assets/Build AssetsBundle". Do I need to install something I'm missing? I checked...
View ArticleWhy does Unity fail to decompress my addressable assets when updating the...
We have been working with addressables for a while now. We are at the point where we need to be able to perform regression testing on our builds and assets. We have the following setup: - regression...
View ArticleAssetBundle Caching Process. What happens when a Unity asset bundle is...
- This is probably a very niche question, but what are the specific differences between an asset bundle and a cached bundle for the asset bundle system that Unity 4 used? I'm curious how cached files...
View ArticleHow Unity Generates Cache Hash For AssetBundles
I am looking into the technical aspect to how Unity generates the cache name for an asset bundle. For example, my game caches an asset bundle of URL, Hash128 and CRC to a bundle of...
View ArticleAddessable asset download once
Hi, I want to use addressable asset in my project. So far, I can use the addressable asset when internet connection is constant. In my project, there is option to play it offline. Is there any way for...
View ArticleHaving issues with remote ADDRESSABLES.
Image with errors -> https://prnt.sc/1grd5qo Hello, I'm having issues for 3 straight days right now, I'm trying to get my remote content to download. I uploaded the files from "BuildServer" to the...
View ArticleProvide assets for modders
I am building a game with mod support in mind. That will propably be achieved by using assetbundles. The Problem I'm facing is, how to provide assets for modders for creating maps, so they don't have...
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