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How to background download Addressable Assets System in iOS?

Hello everyone! I'm working on an ArchViz mobile project where we are using the Addressable Assets System to download large bundles (500 mb each, roughly) from a AWS S3 bucket. Right now, our...

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How can I mark a whole folder and everything within as a Asset Bundle!?

I tried to mark a folder, say, materials, as a Asset Bundle so I don't have to go to each subfolder and mark "each individual" material separately. But when I go down to the subfolder, the material is...

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how to combine Custom Package + Addressables?

Hey everybody, I've been trying to learn this from the docs but it looks like there's a gap when trying to serve some kinds of assets through a package. What our team would like to achieve is this: -...

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Loading a specific set of sprites with addressables

I've been trying to figure this out for awhile and the documentation leads me nowhere. Literally all I'm trying to do is: If player's item id (pants, top, helmet, etc) changes -> load the sprites in...

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UnityWebRequest returns different errors for right urls

I'm using UnityWebRequest to download asset bundles from my server. Sometimes the following code returns different exceptions such as Failed to receive data , Cannot resolve destination host, Cannot...

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Unity build not loading updated addressables unless the app is built again

I have made a build of my unity app with the functionality to load addressable from the persistent path. It works fine until I update the addressables in the persistent path. I want to know if there is...

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Load Scene from dynamic location at runtime

I am trying to load a scene at runtime after downloading it from the Steam Workshop. Modders can make a scene and upload it to the workshop. The player downloads all of the scenes, and they get placed...

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Why was the method overload for Caching.IsVersionCached that accepts an...

I recently found out Unity instructs NOT to use the asset bundle hash values it generates when bundles are built, and as noted in the asset bundle manifest. Their comments stating it is not a reliable...

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Why my Assets not loaded twice from the asset Bundle?

Hello, everyone! My Android game app size is more than 80 MB which I want to reduce through the Asset bundle. But the problem is that my assets bundle loaded only one time and I want to load it many...

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Lighting results inconsistent in inported scenes using assetbundles

Hello, I am experiencing a difficulty that when I try to import my scene in the game using asset bundles, the scene does not look the same as it does in the editor. I am aware that the skybox material...

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Getting exact location of asset from Addressables (How do I even go about that)

**Hello everyone! First time poster here.** I have a client that requires that assets get **encrypted** before being sent to the server. I managed to do that and they are totally capable of being...

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Where to find Resource Profiler In Unity Editor

I can't able to find Resource Profiler in Unity 2020.1.15 version: ![alt text][1] While in Unity published video this exist: [Unite Berlin 2018 - New Addressable Asset system for speed and...

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How do I build asset bundles when play mode button is clicked?

I'm using Asset Bundles and the standard Unity build pipeline. I've use the following editor script to kickoff asset bundle build for my project. [MenuItem( "Assets/Asset Bundles/Build Windows x64" )]...

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I can't find the Assets/Build AssetsBundle

Hi, guys. I'm using Unity 2020.1.13f1 with macOS 11.2.1. I added the Bundles for two scenes, but then I can't find the "Assets/Build AssetsBundle". Do I need to install something I'm missing? I checked...

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Why does Unity fail to decompress my addressable assets when updating the...

We have been working with addressables for a while now. We are at the point where we need to be able to perform regression testing on our builds and assets. We have the following setup: - regression...

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AssetBundle Caching Process. What happens when a Unity asset bundle is...

- This is probably a very niche question, but what are the specific differences between an asset bundle and a cached bundle for the asset bundle system that Unity 4 used? I'm curious how cached files...

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How Unity Generates Cache Hash For AssetBundles

I am looking into the technical aspect to how Unity generates the cache name for an asset bundle. For example, my game caches an asset bundle of URL, Hash128 and CRC to a bundle of...

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Addessable asset download once

Hi, I want to use addressable asset in my project. So far, I can use the addressable asset when internet connection is constant. In my project, there is option to play it offline. Is there any way for...

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Having issues with remote ADDRESSABLES.

Image with errors -> https://prnt.sc/1grd5qo Hello, I'm having issues for 3 straight days right now, I'm trying to get my remote content to download. I uploaded the files from "BuildServer" to the...

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Provide assets for modders

I am building a game with mod support in mind. That will propably be achieved by using assetbundles. The Problem I'm facing is, how to provide assets for modders for creating maps, so they don't have...

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