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Why my Assets not loaded twice from the asset Bundle?

Hello, everyone! My Android game app size is more than 80 MB which I want to reduce through the Asset bundle. But the problem is that my assets bundle loaded only one time and I want to load it many times. Please Help Me! Script ------------------------------------------------------------------------------------------------- using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class LoadAssetBundles : MonoBehaviour { AssetBundle myLoadedAssetbundle; public string path; public string colom1; void Start() { LoadAssetBundle(path); InstantiateSceneFromBundle(colom1); } void LoadAssetBundle(string bundleUrl) { myLoadedAssetbundle = AssetBundle.LoadFromFile(bundleUrl); Debug.Log(myLoadedAssetbundle == null ? "Failed to load AssetBundle" : "AssetBundle succesfully loaded"); } void InstantiateSceneFromBundle(string assetName) { var prefab = myLoadedAssetbundle.LoadAsset(assetName); Instantiate(prefab); } }

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