**Hello everyone! First time poster here.**
I have a client that requires that assets get **encrypted** before being sent to the server.
I managed to do that and they are totally capable of being decrypted at runtime in general but I am using the **Addressables system** and I haven't found a way to get a **direct string path** from the system at all.
So far I can use the Addressables system to load assets from the network as well as load them from cache on the device itself.
What I want to do however, is get the actual **Path** in as a string and **pass it into my runtime decryptor so I can actually instantiate the asset**.
**I am using Unity version 2019.4.2f1 and Addressables version 1.8.5**
If I am misunderstanding something or going about this the wrong way, let me know. It's been wracking my brain for the past two weeks.
***I have tried to just do it via Assetbundles but I kept running into errors whenever I tried to use Assetbundle.LoadFromFile and Assetbundle.LoadFromMemory. Both instances refused to load the data even if there was no encryption to begin with.***
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