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Getting exact location of asset from Addressables (How do I even go about that)

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**Hello everyone! First time poster here.** I have a client that requires that assets get **encrypted** before being sent to the server. I managed to do that and they are totally capable of being decrypted at runtime in general but I am using the **Addressables system** and I haven't found a way to get a **direct string path** from the system at all. So far I can use the Addressables system to load assets from the network as well as load them from cache on the device itself. What I want to do however, is get the actual **Path** in as a string and **pass it into my runtime decryptor so I can actually instantiate the asset**. **I am using Unity version 2019.4.2f1 and Addressables version 1.8.5** If I am misunderstanding something or going about this the wrong way, let me know. It's been wracking my brain for the past two weeks. ***I have tried to just do it via Assetbundles but I kept running into errors whenever I tried to use Assetbundle.LoadFromFile and Assetbundle.LoadFromMemory. Both instances refused to load the data even if there was no encryption to begin with.***

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