I needed to lighten the weight of my assets and looked into AssetBundle, which I had heard about before.
The latest documentation (https://docs.unity3d.com/2022.2/Documentation/Manual/AssetBundlesIntro.html) has the following note in Japanese
----------
**「ノート: “アセットバンドルマネージャー” は古いバージョンの Unity で使用されていたツールで、アセットバンドルを使用してアセット管理を効率化するのに有用でした。Unity バージョン 2018.2 以降、アセットバンドルマネージャーは非推奨にされたため、代わりに Addressable アセット パッケージを使用してください。」**
This translates to.
**"Note: "Asset Bundle Manager" was a tool used in older versions of Unity that was useful for streamlining asset management using asset bundles. with Unity version 2018.2, the Asset Bundle Manager has been deprecated and you should use the Addressable asset package instead."**
----------
Don't use Asset Bundle. This means.
However, if you look at this document in English (https://docs.unity3d.com/2022.2/Documentation/Manual/AssetBundlesIntro.html), there is no such statement.
----------
I see. Anyway, I look up Addressable.
Then AssetBundle appears in the description. For example, the following page
https://docs.unity3d.com/Packages/com.unity.addressables@1.21/manual/Configuration.html
----------
Isn't AssetBundle deprecated?
If so, why does AssetBundle appear in the description of Addressable?
↧