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AssetBundle - Missing Mesh

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Im working on an EditorScript that dynamically imports an FBX, and then builds an AssetBundle from this FBX. However, when I load in the AssetBundle, the meshes are all missing. GameObject _prefab = PrefabUtility.SaveAsPrefabAssetAndConnect( _FBX_Asset, "Assets/_Imports/test.prefab", InteractionMode.AutomatedAction); string assetPath = AssetDatabase.GetAssetPath(_prefab); AssetImporter.GetAtPath(assetPath).SetAssetBundleNameAndVariant("testbundle", ""); BuildPipeline.BuildAssetBundles( "Assets/_AssetBundles", BuildAssetBundleOptions.None, BuildTarget.StandaloneOSX); And to load, I use; var myLoadedAssetBundle = AssetBundle.LoadFromFile("Assets/_AssetBundles/testbundle"); GameObject[] prefab = myLoadedAssetBundle.LoadAllAssets(); for(int i = 0; i < prefab.Length; i++) { Instantiate(prefab[i]); } What am I missing here?

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