I'm building **Asset Bundles** with the standard way through the Unity Tutorials and it generates the asset bundle file and manifest correctly - though when I reload the animated gifs from the asset bundle it seems that the GIFs are treated like a static texture. Is the whole file stored there? Or **does Unity strip the animated frames and only store the 1st frame**?
I'm trying to pass this to my decoder plugin to play - but loading GIFs this way as opposed to via URL doesn't work the same. Do asset bundles actually contain the whole file embedded? Is this a problem with Unity not natively recognizing animated GIFs?
Can Asset Bundles store entire files and act like storage? Or only imported types that Unity natively understands?
Does the new *Addressable* way of doing things help with this at all? Or should my GIF be stored as a *Resource* if I don't want it accessed via the web?
thanks for any ideas and help!
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