Hi,
I'm using a local Asset Bundle on Android. The first time I do the build from Unity and run the app the Asset Bundle is loaded and all works. If I close the app, and reopen, the Asset Bundle still works. Even if I reload my scene the Asset Bundle still works.
Now when I simply re-do a build, exactly the same build, onto the same device and try and start the app again I get an error (using logcat): **Unable to read header from archive file**.
I don't understand how doing a new build would change anything with the Asset Bundle that was working before? Does each build modify the header in some way?
If I delete the Asset Bundle on the device and copy the same Asset Bundle back into the device, now it works. Until I do a new build. Surely I must be missing something here, but I just can't seem to find what is going on.
Any help is appreciated!
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