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How can I mark a whole folder and everything within as a Asset Bundle!?

I tried to mark a folder, say, materials, as a Asset Bundle so I don't have to go to each subfolder and mark "each individual" material separately. But when I go down to the subfolder, the material is...

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how to combine Custom Package + Addressables?

Hey everybody, I've been trying to learn this from the docs but it looks like there's a gap when trying to serve some kinds of assets through a package. What our team would like to achieve is this: -...

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Loading a specific set of sprites with addressables

I've been trying to figure this out for awhile and the documentation leads me nowhere. Literally all I'm trying to do is: If player's item id (pants, top, helmet, etc) changes -> load the sprites in...

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UnityWebRequest returns different errors for right urls

I'm using UnityWebRequest to download asset bundles from my server. Sometimes the following code returns different exceptions such as Failed to receive data , Cannot resolve destination host, Cannot...

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Unity build not loading updated addressables unless the app is built again

I have made a build of my unity app with the functionality to load addressable from the persistent path. It works fine until I update the addressables in the persistent path. I want to know if there is...

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Load Scene from dynamic location at runtime

I am trying to load a scene at runtime after downloading it from the Steam Workshop. Modders can make a scene and upload it to the workshop. The player downloads all of the scenes, and they get placed...

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Why was the method overload for Caching.IsVersionCached that accepts an...

I recently found out Unity instructs NOT to use the asset bundle hash values it generates when bundles are built, and as noted in the asset bundle manifest. Their comments stating it is not a reliable...

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Why my Assets not loaded twice from the asset Bundle?

Hello, everyone! My Android game app size is more than 80 MB which I want to reduce through the Asset bundle. But the problem is that my assets bundle loaded only one time and I want to load it many...

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Lighting results inconsistent in inported scenes using assetbundles

Hello, I am experiencing a difficulty that when I try to import my scene in the game using asset bundles, the scene does not look the same as it does in the editor. I am aware that the skybox material...

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Getting exact location of asset from Addressables (How do I even go about that)

**Hello everyone! First time poster here.** I have a client that requires that assets get **encrypted** before being sent to the server. I managed to do that and they are totally capable of being...

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Where to find Resource Profiler In Unity Editor

I can't able to find Resource Profiler in Unity 2020.1.15 version: ![alt text][1] While in Unity published video this exist: [Unite Berlin 2018 - New Addressable Asset system for speed and...

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How do I build asset bundles when play mode button is clicked?

I'm using Asset Bundles and the standard Unity build pipeline. I've use the following editor script to kickoff asset bundle build for my project. [MenuItem( "Assets/Asset Bundles/Build Windows x64" )]...

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I can't find the Assets/Build AssetsBundle

Hi, guys. I'm using Unity 2020.1.13f1 with macOS 11.2.1. I added the Bundles for two scenes, but then I can't find the "Assets/Build AssetsBundle". Do I need to install something I'm missing? I checked...

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Why does Unity fail to decompress my addressable assets when updating the...

We have been working with addressables for a while now. We are at the point where we need to be able to perform regression testing on our builds and assets. We have the following setup: - regression...

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AssetBundle Caching Process. What happens when a Unity asset bundle is...

- This is probably a very niche question, but what are the specific differences between an asset bundle and a cached bundle for the asset bundle system that Unity 4 used? I'm curious how cached files...

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How Unity Generates Cache Hash For AssetBundles

I am looking into the technical aspect to how Unity generates the cache name for an asset bundle. For example, my game caches an asset bundle of URL, Hash128 and CRC to a bundle of...

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Addessable asset download once

Hi, I want to use addressable asset in my project. So far, I can use the addressable asset when internet connection is constant. In my project, there is option to play it offline. Is there any way for...

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Having issues with remote ADDRESSABLES.

Image with errors -> https://prnt.sc/1grd5qo Hello, I'm having issues for 3 straight days right now, I'm trying to get my remote content to download. I uploaded the files from "BuildServer" to the...

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Provide assets for modders

I am building a game with mod support in mind. That will propably be achieved by using assetbundles. The Problem I'm facing is, how to provide assets for modders for creating maps, so they don't have...

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Unable to redeem Unity Student Asset Pack, no "unique code" recieved for the...

Hello Unity Creators, I signed up for the Unity Student Plan on the 1st of January 2021, and started using unity. Today I found out about the free snaps bundle that unity offers to members of the...

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how to solve Texture is not accessible error and Can't read from cubemap error?

I am gitting Texture is not accessible error and Can't read from cube map error when I try to load my asset bundle. My asset bundle contains a sphere with a Skybox/Cubemap material and a cube map...

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Is Overlapping UVS a problem when creating for asset store?

I am trying to submit a package to asset store, but the scene has overlapping uvs warning in the console, i can increase the individiual object uvs lightmap scales but the scene contains some some...

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The AssetBundle 'shared_unitybuiltinshaders.bundle' can't be loaded because...

This issue is happening on Unity 2019.4.31f1 and Addressables 1.18.9 only on iOS. Works fine on Android. Shader bundle Naming Prefix is set to Default Group GUID. We made a release with asset bundles....

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How to use Addressables to Organize voice over data

Hello everyone, --- ---------- Previously I used the **Resources API** to load voice over clips into my game. I had *ScriptableObjects* with the dialogue's settings, one such settings being a string...

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Problem with Asset Bundles in Unity 2020.3.30f1

i've a problem with my object contained in the Bundle because it is instancied without textures (materials). Now i will explain you what i've do. I've installed AssetBundles Browser package into unity...

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Addressables build failing due to Lua scripts and then for an unknown reason

Hi, I am making a level editor, and using Addressables to export the assets created using the editor to my core game. However, one of my assets I am exporting are lua scripts. When I attempt to build...

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Scriptable Objects and Assetbundles

Hello, For context the player can select a story that he wants to see and then that story is loaded. Every Story contains a lot of pictures and is quite hard in terms of space (mobile game). I can get...

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Materials of addressables lose most textures and settings when loaded in build

We use addressables to load scenes and objects (shelfs and bottles). If we load them in the editor they look like they are supposed to. If we load them in the build every setting except the baseMap...

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Problem with addressable assets catalog download checking at startup,Hello

Hello guys, When I go to the game "online" for the first time, everything is fine and the addressable system download the catalog and remote bundles and uses them properly in the game. Everything is...

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How to background download Addressable Assets System in iOS?

Hello everyone! I'm working on an ArchViz mobile project where we are using the Addressable Assets System to download large bundles (500 mb each, roughly) from a AWS S3 bucket. Right now, our...

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