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Addressables build failing due to Lua scripts and then for an unknown reason

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Hi, I am making a level editor, and using Addressables to export the assets created using the editor to my core game. However, one of my assets I am exporting are lua scripts. When I attempt to build my assets, it gives me the following error: ![alt text][1] So I thought "Well, I could just export the scripts some other way," and moved my lua scripts outside of the addressables folder and removed them from my package. However, when I did that, this error occurred: ![alt text][2] What's going on, and how do I fix this? It's kind of a roadblock for me at the moment. Should I just use assetbundles instead? [1]: /storage/temp/194204-sc1.png [2]: /storage/temp/194205-sc2.png

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