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How to use Addressables to Organize voice over data

Hello everyone, --- ---------- Previously I used the **Resources API** to load voice over clips into my game. I had *ScriptableObjects* with the dialogue's settings, one such settings being a string with the path inside **Resources** where each dialogue was. I loaded the text file through *Resources.Load*, and did the same for the audio files, that were in an Audio folder inside the mentioned path. ---------- I decided to try and migrate to **Addressables** thinking that it might be easier to organize. The thing is, from what I can understand, I still need to write via a string the address of each dialogue folder. Is there a way to have a serialization of all 'root addresses of **Adressables**'? Like **AssetReference** but for the folders and not only the assets. Because I don't know which audioclip I'm going to load, as it's going to be dependent on the dialogue. ---------- Is there a better way to organize such things? A somewhat reliable way to link a certain folder to a scriptable object that is not dependent on a 'string', so that I can find specifically-named files inside such folder? ---------- Hope it wasn't too confusing of a question :) Thank you so much,

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