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How do I load an AssetBundle in editor script by AssetBundle name ?

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in assetbundle browser... I see a list of AB's/// I want to make an editor script tool that allows me to right click asset, to see which bundle(s) it is in... I have it all figured out apart from how to load / access a bundle via name in the editor script.... AssetDatabase.GetAllAssetBundleNames(); gets me names of all the bundles..... (but not the bundles) AssetDatabase.GetAllAssetPaths(); gets me paths to all the bundles, (but not the bundles) Where is the AssetDatabase.LoadAssetBundleByName(name) ?? <- doesn't exist, I need this please. How do I do this part... so I can check if my object is inside the AB ? thanks in advance

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