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Unity 2018.4 - Trying to reload asset from disk that is not stored on disk

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I have a few folders marked for asset bundles like so: ![alt text][2] And when I build them via a script, I get the following messages. Oddly enough, once per asset I'm putting in the bundles. ![alt text][1] The error points to the "BuildAssetBundle" section of a script I'm preparing the bundles with that looks like this: string assetBundleDirectory = "Assets/AssetBundles"; if (!Directory.Exists(assetBundleDirectory)) { Directory.CreateDirectory(assetBundleDirectory); } BuildPipeline.BuildAssetBundles(assetBundleDirectory, BuildAssetBundleOptions.ForceRebuildAssetBundle, BuildTarget.StandaloneWindows); I'd like to note that my folder structure is "Assets/_Assets/etc" so I can keep all game data in its own folder tree. The bundles are being created to "Assets/AssetBundles". Does anyone have a clue why this might be happening? The bundles are being generated just fine and they work perfectly during runtime. [1]: /storage/temp/139326-t1.jpg [2]: /storage/temp/139327-t2.jpg

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