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Build Assetbundles without reimport every texture

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Is there a way to export assetbundles without reimporting every single texture in the asset folder? Each time, even if I just build some models into a bundle, Unity reimport textures into formats supported by the target platform, even if they are not in the bundle. Takes for ever... I want to avoid having different project folders for each platform target, but I can't see another solution. Image importing is a whole different area with performance problem. I have to downsize textures with ffmpeg before importing them to Unity to avoid my export to take 12 hours. I use Unity 2018.2. Worth using later version just for generating bundles?

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