For a completely local project, I'm trying to use AssetBundles for improved asset management.
I imported some images, made sure they were defined as Sprites. I used the AssetBundle Browser to create an AssetBundle. Then I loaded the AssetBundle and read the files from the bundle.
I tried reading it as a Sprite or as a Texture2D. I tried compressing the bundle and non-compressed. It still comes out wierd.
Help?
![alt text][1]
[1]: https://scontent.fsdv3-1.fna.fbcdn.net/v/t1.0-9/49949393_2220179818005836_7650171730178080768_n.jpg?_nc_cat=109&_nc_ht=scontent.fsdv3-1.fna&oh=187dc5be19a565edfb5f44a1621c047f&oe=5CCDE82F
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