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Unity online hosted AssetBundles and Appstore

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This is my first project working with Unity AssetBundles, I've made a system so that the only thing I have in my package are Unity scenes, so I can disable them in the build settings and unity won't build all of their dependencies. I'm hosting and downloading my bundle from my own website domain, so my question is if this is okay with the app store policies and if an app can get approved when using AssetBundles this way.

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