Hi Guys,
I was implementing Addressable Assets and I have a doubt on caching .
If i use `Addressables.LoadAssetswill` will it save the asset on local cache and load it from cache next time I start my app. Or it Downloads a fresh copy of the asset every time.
What I am trying to achieve here is : The assets are on server and the app loads assets from the server. But next time I start the app it should download if the assets are updated or load directly from the cache.
Is this something which is possible with Addressables.
@unity_bill
Thank you
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