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hash value of the asset bundle is different for each work folder

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When extracting an asset bundle using the BuildPipeline.BuildAssetBundles API, the same file will have different file sizes if the paths are different. Or the Hash obtained through the AssetBundleManifest.GetAssetBundleHash API changes. I found this on a live service, but it did not work out and I extracted it from a new build PC. The problem is that I have to change this build PC. I am worried that the same problem will occur on that PC as it is now. anyone have problems with this? Does anyone else have a build PC separate? ![alt text][1] [1]: /storage/temp/95088-noname.png Unity 5.3.4 f1 Windows 7 Pro / Windows 10 Pro / MacOS 10.12.3 / 10.12.4 / 10.12.5

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