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Create assetbundles in a specific folder

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Hello, My name is Ricardo and I have a question, how do I create an Assetbundle file for a specific folder? I can create an assetbundle of a certain extension (.fbx, 3ds, etc) but in a specific folder I can not think how. I'll leave the code sample to create an asset bundle by an extension. //SAVE FBX FILES [MenuItem("Window/ Save Specific Assets To Bundle")] public static void SaveSpecificAssets() { AssetBundleBuild build = new AssetBundleBuild(); build.assetBundleName = "SpecificBundle"; string[] files = AssetDatabase.GetAllAssetPaths(); List validFiles = new List(); foreach (string file in files) { if (file.EndsWith(".fbx")) validFiles.Add(file); } build.assetNames = validFiles.ToArray(); BuildPipeline.BuildAssetBundles("Assets/AssetBundles", new AssetBundleBuild[1] { build }, BuildAssetBundleOptions.None, BuildTarget.StandaloneOSXUniversal); }

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